Paper by Martin L. Demaine
- Reference:
- Hugo A. Akitaya, Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Ferran Hurtado, Jason S. Ku, and Jayson Lynch, “Pachinko”, Computational Geometry: Theory and Applications, volume 68, March 2018, pages 226–242. In memory of our friend Ferran Hurtado
- Abstract:
-
Inspired by the Japanese game Pachinko, we study simple (perfectly
“inelastic” collisions) dynamics of a unit ball falling amidst
point obstacles (pins) in the plane. A classic example is that a
checkerboard grid of pins produces the binomial distribution, but what
probability distributions result from different pin placements? In the 50-50
model, where the pins form a subset of this grid, not all probability
distributions are possible, but surprisingly the uniform distribution is
possible for {1, 2, 4, 8, 16} possible drop locations. Furthermore, every
probability distribution can be approximated arbitrarily closely, and every
dyadic probability distribution can be divided by a suitable power of 2 and
then constructed exactly (along with extra “junk” outputs). In a
more general model, if a ball hits a pin off center, it falls left or right
accordingly. Then we prove a universality result: any distribution of
n dyadic probabilities, each specified by k bits, can be
constructed using O(n k2) pins, which is
close to the information-theoretic lower bound of
Ω(n k).
- Comments:
- This paper is also available from ScienceDirect.
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Last updated November 17, 2022 by
Martin Demaine.