Paper by Martin L. Demaine

Reference:
Jeffrey Bosboom, Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Pasin Manurangsi, and Anak Yodpinyanee, “Even 1 × n Edge Matching and Jigsaw Puzzles are Really Hard”, Journal of Information Processing, volume 25, 2017, pages 682–694. Special issue of papers from the 19th Japan Conference on Discrete and Computational Geometry, Graphs, and Games

Abstract:
We prove the computational intractability of rotating and placing n square tiles into a 1 × n array such that adjacent tiles are compatible—either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as in jigsaw puzzles. Beyond basic NP-hardness, we prove that it is NP-hard even to approximately maximize the number of placed tiles (allowing blanks), while satisfying the compatibility constraint between nonblank tiles, within a factor of 0.9999999702. (On the other hand, there is an easy (1/2)-approximation.) This is the first (correct) proof of inapproximability for edge-matching and jigsaw puzzles. Along the way, we prove NP-hardness of distinguishing, for a directed graph on n nodes, between having a Hamiltonian path (length n − 1) and having at most 0.999999284 (n − 1) edges that form a vertex-disjoint union of paths. We use this gap hardness and gap-preserving reductions to establish similar gap hardness for 1 × n jigsaw and edge-matching puzzles.

Comments:
This paper is also available from J-STAGE.

Length:
The paper is 11 pages.

Availability:
Currently unavailable. If you are in a rush for copies, contact me.
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Related papers:
Jigsaw1xn_JCDCGGG2016 (Even 1 × n Edge Matching and Jigsaw Puzzles are Really Hard)


See also other papers by Martin Demaine.
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Last updated November 20, 2018 by Martin Demaine.